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A member registered Mar 08, 2022

Recent community posts

Don't worry, you haven't been hostile at all! I've just seen some people get very defensive when talking about difficulty in games. Thanks for being so respectful!

I personally didn't have an issue with the electrical balls, aside from taking the lower route (with the 1UP and Health) where you can sometimes jump into one without seeing it since the camera doesn't pan down before you jump there, but I see where you're coming from.

Mandrill's ground pound works like that in X1 iirc, so I also didn't have an issue with it, but you're probably right that it needs a longer telegraph.

Not sure if I need to say this, but my previous comment wasn't meant as an attack on you or any of the commenters who found the level too punishing! Like I said, I'd be happy with changes to make the game more fair or forgiving. Hope you enjoy V0.2!

Excellent fangame! I've gone through it several times now and shown it to my friends. Hard to believe it's THIS polished despite being in Version 0.1. Really looking forward to playing V0.2 whenever it releases, and I wish you the best of luck on the project!

Side-note: I can see where the other commenters are coming from, but personally, I had a ton of fun playing Spark Mandrill's stage on both Normal and Xtreme as both characters. I didn't find it too punishing or hard at all, but if you decide to change the game to be more forgiving, I'd be perfectly OK with that. Personally, the only nitpick I have (putting aside the stuff like the controls not being saved) is that Zero's saber can absolutely delete Mandrill's health bar. Each strike ignores invincibility frames, unlike X's pellets, so on Normal mode especially, the boss fight seemed easier with the Z-Saber. Minor gripe, though! Definitely keeping a close eye on this game!